SPECIFICATIONS
Sound engine:
  • Up to 16 voices on a standard Falcon030.
  • 128 sounds in memory.
  • 2 oscillator modes:
    • Sample mode: 16bit, maximum 64 samples in memory, 2Mb each.
    • Synth mode: 2 oscillators per voice:
      Osc1: Saw ramp up/down, Noise, Square.
      Osc2: Saw ramp up/down, Square positive, Square.
      3 modes to mix the two oscillators; normal (add), merge (xor) and ring modulation (multiplication).
  • VCA (amplifier) with ADSR envelope.
  • VCF (low-pass filter) with ADSR envelope.
  • LFO (low frequency oscillator) with 6 different waveforms. Can be connected to frequency and/or filter and/or volume.
  • Arpeggio. User defined 32-step "sequencer". Can be connected to filter and/or amplifier.
  • Velocity curves. Seperate curves for volume and filter response.
  • Internal postprocessing effects: reverb and stereo (ping-pong) delay.
MIDI:
  • Multitimbral, 16 channels, 128 split points per channel. Giving access to all 128 sounds from one MIDI channel!
  • Velocity support.
  • Pitch bend support.
  • Modulation wheel support.
Tracker:
  • 256 positions and 256 patterns.
  • Dynamic pattern size, from 1 track with 1 line to 16 tracks with 64 lines.
  • MIDI input.
  • 4 pattern columns; note, sound, effect and volume and/or filter.
Hardware:
  • Replay frequency of 32780Hz, giving a bandwidth of 0-16kHz.
    Support for 44.1kHz, 48kHz and 50kHz.
  • Support for external outputs like the Jam OUT and FAD series.
  • SPDIF support.
  • Possibility to stream sound d2d.

newbeat@atari.org - http://newbeat.atari.org